AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on Android in Saudi Arabia - Q2 2022
Explore the performance metrics of the top 5 2D cartoon games on Android in Saudi Arabia for Q2 2022, including download trends and revenue insights.
The second quarter of 2022 saw notable activity in the 2D cartoon games segment on the Android platform in Saudi Arabia. Here are the performance highlights for the top 5 applications in this category, based on data from Sensor Tower.
Top War: Battle Game from RiverGame showed fluctuations in its weekly revenue, peaking at around $48K at the end of March and experiencing a dip to approximately $25K by mid-June. Downloads saw a significant spike at the beginning of April with 4.8K, but later declined to around 1.7K by the end of June. Weekly active users started at 23.6K in late March, peaked at 25.4K in mid-April, and then decreased to 17.1K by the end of June.
Clash of Clans by Supercell maintained a relatively stable revenue stream, peaking at about $50K in early May and ending the quarter with around $32K. Downloads remained consistent, starting at 5.6K in late March and ending at 5.9K by the close of June. Active users were strong, beginning at 621K in late March and seeing a peak of 679K in early May, before settling at 573K by the end of June.
Candy Crush Saga from King experienced steady revenue throughout the quarter, with figures hovering between $13K and $18K. The game saw a consistent download pattern, peaking at 16.5K in late April and ending with 12K downloads in late June. Active users showed a slight increase from 332K in late March to 345K by the end of June.
Empires & Puzzles: Match-3 RPG by Small Giant Games saw a varied revenue trend, peaking at approximately $19K at the end of May and closing the quarter at around $15K. Downloads were relatively low, starting at 715 in late March and ending at 831 by the end of June. Active users remained consistent, starting at 3.9K in late March and ending at 3.7K by the end of June.
Hay Day, another title from Supercell, had a stable revenue performance, with the highest weekly revenue reaching close to $14.5K in early April and ending at approximately $7.3K by the end of June. Downloads fluctuated slightly, starting at 8K in late March and ending at 6.3K in late June. Active users saw a slight decline, starting at 326K in late March and settling at 293K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.